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NEON BRICK BREAKER

Accessibility

We want Neon Brick Breaker to be playable and comfortable for as many people as possible. Here is what the game does today.

Controls

  • Fully playable with a keyboard: ← → or A / D, Space to launch, P / Esc to pause, R to restart.
  • Mouse and touch play. Touch controls are relative, so your finger never covers the paddle.
  • The game never runs ahead of you: every life starts with the ball held on the paddle until you launch.

Vision and colour

  • Brick types are told apart by their inner marks (pips, star, diamond, hatching, halo, arrows), not by colour alone.
  • Every power-up capsule carries a letter.
  • High contrast throughout: bright outlines on a black field.

Motion and photosensitivity

  • No full-screen strobing. Flashes are soft, single and never faster than three per second.
  • If your system asks for reduced motion, screen shake and ball trails are turned off and particle effects are reduced.

Sound

  • Sound is off until you interact with the page. Sound and music have separate switches.
  • All important events also have a visual cue, so the game can be played fully muted.

Website

  • Semantic headings, landmarks, a skip link, visible focus outlines and labelled buttons.
  • Text stays readable at 200% zoom, and the game board scales without distortion.

If something gets in your way, please tell us through the contact page. Accessibility reports are prioritised.